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Ka-Mar is approximately twice the size of Cradle, giving it a wide variety of enironmental zones. While the capitol state of [[Idle-Kagé]] is by far the most populated land mass on the planet (near 800,000,000 or 40%), the remaining Id-Thum are spread across the planet. With such a small population for a planet the size of Ka-Mar, it is most common for pockets of communities to exist in sizable city-states. This provides a strong network of protection against the powerful native beasts and the wretched life-forms resulting from the End Wars. This also means those communities have evolved in different ways over thousands of years, causing minor differences in appearance and behavior. The world-wide link to the Sky Mind, however, has kept the root of Id-Thum culture at the heart of each race. They are divided into the following: Id-Thumkiba ''(Heat Dwellers)'', Id-Thumkihazo ''(Void Dwellers)'', and Id-Thumkiyori ''(Sun Dwellers)''.
 
Ka-Mar is approximately twice the size of Cradle, giving it a wide variety of enironmental zones. While the capitol state of [[Idle-Kagé]] is by far the most populated land mass on the planet (near 800,000,000 or 40%), the remaining Id-Thum are spread across the planet. With such a small population for a planet the size of Ka-Mar, it is most common for pockets of communities to exist in sizable city-states. This provides a strong network of protection against the powerful native beasts and the wretched life-forms resulting from the End Wars. This also means those communities have evolved in different ways over thousands of years, causing minor differences in appearance and behavior. The world-wide link to the Sky Mind, however, has kept the root of Id-Thum culture at the heart of each race. They are divided into the following: Id-Thumkiba ''(Heat Dwellers)'', Id-Thumkihazo ''(Void Dwellers)'', and Id-Thumkiyori ''(Sun Dwellers)''.
   
The names of each race are based on their location in relation to Ka-Mar's rotation. Ka-Mar rotates with one pole facing their sun at all times, making the standard definitions of "day" and "night" obsolete. Heat Dwellers, should they never move, will spend their entire lives with the sun in the sky circling just above their heads. The closer a Heat Dweller moved towards Idle-Kagé, the sun would circle lower around the horizon and the more Sun Dwellers would be evident. If the Heat Dweller continued past Idle-Kagé (s)he would eventually lose sight of the sun completely as its circling path disappeared beyond the horizon. There live the Void Dwellers, where Id-Thum spend their entire lives without any sun at all (though they do have one of two moons to light the surface at all times).
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The names of each race are based on their location in relation to Ka-Mar's rotation. Ka-Mar rotates with one pole facing their sun at all times, making the standard definitions of "day" and "night" obsolete. Heat Dwellers, should they never move, will spend their entire lives with the sun in the sky circling just above their heads. The closer a Heat Dweller moved towards Idle-Kagé, the sun would circle lower around the horizon and the more Sun Dwellers would be evident. If the Heat Dweller continued past Idle-Kagé (s)he would eventually lose sight of the sun completely as its circling path disappeared beyond the horizon. There live the Void Dwellers, where Id-Thum spend their entire lives without any sun at all (though they do have one of two moons to light the surface at all times.
   
 
Almost all physical differences between the three races could be mapped on a gradation. For example, the Heat Dwellers have the smallest pupil slits of the Id-Thum and slightly larger brows to protect their eyes from the glaring sun. If a traveller were to travel along a single line of latitude the pupils of the Id-Thun encountered would get bigger, and their brows smaller, until the traveller reached the far side of Ka-Mar and the Void Dwellers living on the darkest part of the planet (where Id-Thun pupils are biggest and their brows smallest).
 
Almost all physical differences between the three races could be mapped on a gradation. For example, the Heat Dwellers have the smallest pupil slits of the Id-Thum and slightly larger brows to protect their eyes from the glaring sun. If a traveller were to travel along a single line of latitude the pupils of the Id-Thun encountered would get bigger, and their brows smaller, until the traveller reached the far side of Ka-Mar and the Void Dwellers living on the darkest part of the planet (where Id-Thun pupils are biggest and their brows smallest).
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